Voyager | Let's Play
			
						Release:
					
					
						April 21, 2022
					
				
						Platforms:
					
					
						PC
					
				
						Team Size:
					
					
						7 members
					
				
						Project Length:
					
					
						4 months
					
				
						Engine and tools:
					
					
						Unity, Maya, Adobe Suite
					
				
						Downloadable Link:
					
					
				
						Led only by a solitary space station’s AI, traverse space with a grappling hook to collect aliens…and
						possibly uncover dark secrets. Explore the vast space with a friendly dog partner that will be unlockable later in the game. Play as an astronaut floating through space with nothing but a grappling hook to swing around asteroids, collect aliens, and explore planets.
					
				Programming
			
				In Voyager, all aliens and planets are procedurally generated as the player moves around space. This script checks
				random points at a certain distance away from the player every frame and attempts to spawn an object according to the alien/planet
				distribution of the selected region. Many regions have been created in the scene that define which aliens and planets can spawn,
				as well as how frequently each object can spawn. This way, every area feels slightly different each time the player explores it.
			
		Characters
			
			Laika
				
					The space dog was designed to be our player’s best friend as they traverse the depths of space.
					Our furry friend was modeled and named after the first dog in space, Laika. This pup comes
					fully equipped with a space helmet and was fully rigged by Allison Cheng.
				
			
			Aliens
				
					Aliens were designed to fit the bright and encouraging expedition of the game. Aliens throughout
					the gameplay show up in a variety of colors including special rainbow and camouflage aliens.
				
			Meet the Team: Incognito Games
			
				As students at the University of Florida, we joined together as part of a semester-long project, which came to be Voyager.
				As a team, we are passionate about unique visual storytelling, compelling art style, and fun above all else. We
				hope this game exemplifies those values and allows you to get to know our team better.
			
		
						Allison Cheng 3D Modeling/Animation
					
				
						Sabrina Foster 3D Modeling/Environmental Design
					
				
						Amir Graydon Al-Khafaji 3D Modeling/Environmental Design
					
				
						Benjamin Hecker Original Concept/Programmer
					
				
						Julia McKay	Programmer/UI Design
					
				
						Sonya Sambhu Concept Artist/UI Design
					
				
						Ashley van der Does	Project Manager/UI Design